20/01/2026
’Tis all snakes and ladders, isn’t it?, 96 x 96 cm.
The Conceptual Framework: The Temporal Loop
This work operates as a temporal mirror: a nocturnal landscape where any attempt to look into the future is met by the future looking back. At the centre sits a luminous sphere—at once biological eye, protective bubble, and planetary lens—returning the viewer’s gaze with calm insistence.
Above, the skull holds the simplest fact in the composition: the inevitable fallibility behind every move, every climb, every detour.
The Scaffolding: Tesseract and Multipartiality
Beneath the misted surface, an architecture asserts an orthographic projection of a tesseract (hypercube). This subtle grid alludes to multiplicities of dimension: a world with extra faces—nothing ever fits only a single perspective.
In this space, contradictions coexist: luck and order, innocence and consequence, spirit and packaging, ascent and descent.
The Alice-as-Infanta and the Ghost Sitter
In the lower register, a small diplomatic meeting unfolds between two avatars of structured girlhood. Velázquez’s Infanta Margarita (caught inside etiquette and attention) becomes Carroll’s Alice, attended by a servant lady with a bubble-wrap flower in her hair. Together they might represent the subject of the game: the self as both observed and mover.
At the lower right, a sitter appears at the edge of the field—suggested through scratches, half-forms, and the grid’s drift into ground tone.
HEXACO Metrics and the Diagnostic Halo
Around the sphere, the perimeter is ringed by HEXACO traits, rendered as a pseudo-Greek set of tokens (Σ, Λ, X, C, H, O). This deliberate “Big Six” topology gestures toward what the dominant “Big Five” tends to omit: Honesty–Humility.
Honesty–Humility (H) sits in the earth register, as foundation rather than ornament.
Plastic on the Moon
The surface logic shifts between the “sacred” (mist, sentinel geometry) and the disposable (bubble-wrap texture, synthetic colour, imprint, residue). This is plastic on the moon: even our most esoteric pursuits arrive mediated—contaminated, handled by systems, metrics, materials.
Conclusion
’Tis all snakes and ladders, isn’t it? treats itself as a lived diagram: a gameboard where character, chance, and mortality remain in continuous negotiation. The viewer stands inside a system that watches back—shadowed, haunted, and playful.
R 3,333.33
See it at Moon, opening at Trent Gallery 18:00 2026-01-23